
changelog
2025-12-11
Changelog for Beta Version 1.3
Factions
- Added Early War USMC
- Added Early War IJA
Weapons
- Added Type 89 Grenade Discharger (Knee Mortar) to IJA Mortar, with proper voice line warnings
- Added M38 Carbine to RKKA Engi Early War
- Added M44 Carbine to RKKA Engi Mid War (Replaces M38)
- Added PPSH 41 early variant to early war RKKA loadouts
- Added M1 Carbine to mid-war US Rifleman loadouts
- Added G43 to FJ Rifleman
- Elite Rifleman FJ now only use FG42
- RKKA Engis no longer have SMGs
- Made bolting the same speed for all bolt action weapons (Overall 15-30% speed increase in bolting depending on firing mode)
- Weapon FOV is now fixed to the sight rather than depending on shift zoom
- Some weapons recieved Weapon FOV changes (Arisakas, G41, G43, etc.) to allow better front sight visibility
- Fixed various weapon dialing issues
- Fixed sensitivity issues for aiming
- Fixed an issue where the Type 97 Scoped did not have bayonet functionality
- Fixed an issue where you could not use the sights on an MG when bipoding on a surface
- Fixed M1 Garand not making a ping on last shot
- Fixed PTRD causing crashes
- Updated M3 Grease Gun sights
- Updated Type 99 sights
Gameplay
- Added Nebelwerfer sounds for German Rockets
- Fixed Katyusha rockets not playing properly
- Banzai speed buff is now capped (15% boost max)
- Banzai damage resisitance is now fixed, and can stop damage up to 95%
- Banzai damage resistance now only applies to non lethal damage. They can tank critical hits now.
Maps
- Added map Barashka (Eastern Front)
- Added map Guadalcanal (Pacific)
- Added map Grain Elevator (Eastern Front)
- Added map Horson (Eastern Front)
- Added map Port Brest (Western Front)
- Added new spawn protection where it kills the player like in RO2
- Added RS2 wind volumes to the maps so smoke grenades work properly
- Added recon to Bridges, Carentan and Port Brest
- Added US Radioman to maps where US attacks
- Fixed artillery cooldowns
- Fixed customization mannequins
- Fixed placeholder static radio meshes
- Fixed missing Japanese HMGs on Kwajalein and Peleliu
- Various other map fixes that were too small to list
Iwo Jima
- D and E objectives now disable on capture
- Decreased timer by 5 minutes (30 minutes to 25 minutes)
Brecourt
- Further optimization fixes
- Replaced tents with better collision
- Increased amount of tickets
- Decreased Axis spawn time by 2 seconds
- Additional flanks added
- Additional trenches
- New spawn for USA to take on C/D objectives
Bots
- Added experimental vaulting
- Added experimental path finding (less teleportation)
- Added more realistic firing intervals (No more full auto M1 Carbine)
- Bots prioritize body shots more than headshots at lower distances
Other
- Added WIP VOIP fixes
- Fixed a mistake where the wrong radio call was made by faction voice lines
- Re-Arranged class selection screen to put Elite Rifleman below Rifleman
- Updated various weapon UI elements
© MMXXV Black Orchestra Team - CHooverShrimp